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Sniper Ghost Warrior 3: Multiplayer

Hello, I would like to share with you my works from the process of creating the multiplayer mode in SGW3. As a level artist I worked on three maps: Frozen Lake, Monastery and Village. First, basic Frozen Lake layout was made by my good friend - Paweł Karpierz. Next, I was responsible for terrain sculpture and painting, vegetation, placing objects on scene, polishing, optimization and bug fixing of course. Everything was made in accordance with the assumptions of the design department.
On the second map - Village, I worked mostly on the interiors, two spawn player areas, level borders, polishing and bug fixing, helping my good friend Tomek Czarnecki finish the map.
Third map - Monastery, was typical team work. My role during the making process, was placing decals, monastery vegetation parts, general polishing and bug fixing.
Global weather and lighting was made by Paweł Królak (Bax).
FX's - Arkadiusz Kościółek.
I hope you enjoy! :)

Frozen Lake

Frozen Lake

Monastery

Monastery

Frozen Lake - environment concept

Frozen Lake - environment concept